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- > Hi to everyone!
-
- Hi,
-
- > As the last people that sent messages said, i do think that a few a us do
- > not plan to get involved in the programming of bad mood, since we are not
- > as good at the one who do code for bad mood. Sending this message, i
- > don't want to send a useless message on the list, and i think it is cool
- > that everyone gives its opinion on the bad mood current demo. I do think
- > it's good. And i'd like to give a few ideas to the people who code, for
- > us, the Falcon owners and the Falcon in general. I don't really
- > understand if you want bad mood to work only Doom's WADs,or
- > if you are gonna add extra effects and features for Bad Moon own levels.
-
- I think this is a great idea and defenitly something to think of.
-
- > Of course, i understand it would take more time, and might be an option
- > for a Bad Mood 2, if anyone wants to continue the project after this one
- > is done. Consedering the fact that this will be freeware.
-
- Exactly! :-)))
-
- > Would anyone like us to give ideas, concerning design, special features,
- > or anything really, that we think would make bad mood WAD friendly, but
- > more than that, very special, with a stronger Falcon identity?
-
- I think this is a must! We don't want an copy of PC-Doom, we want falcon
- Doom!
-
- > If nobody cares, than we will just follow the project and enjoy reading
- > the coders discussions, silently. If you are interested, give your
- > opinion, and your ideas.
- > bye!
-
- I agree with you 100%. :-)
-
- > Here are some ideas, from personal taste and from what i have seen on
- > other doom clones on different platforms:
- > * Underwater effects
- > * Fog effects
-
- Sounds cool, but maybe hard to do, anyone have an idea about this?
-
- > * 24 bit textures?
-
- Maybe not 24-bit, but 16-bit as the game is running in 16-bit colour. :-)
- I think this would be great. :-)
-
- > * lots of impressive demo-like effects used in the general design (menus,
- > intro,...)
-
- This I like very much. :-)
-
- > * does mirror walls exist in the original doom?
- > * other missions than only killing ennemies, finding treasures and
- > finding the keys to get out of the level.
-
- I have an idea about something called TUBS (The Ultimate Battle Simulator) there
- you take the doom concept one step further. Adding bigger levels so you can
- builde whole citys and have streets, houses, subways etc. Tanks on the streets
- and other objects. :-) I could be done, but the "WAD" files would become realy
- BIG!. :-) A little like Iron Soldier on the jag, but better. :-)
-
- // Magnus Kollberg
-
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-